Compartir
Artificial Intelligence for Computer Games: An Introduction (en Inglés)
John David Funge
(Autor)
·
A K PETERS
· Tapa Dura
Artificial Intelligence for Computer Games: An Introduction (en Inglés) - Funge, John David
Más barato Libro Nuevo
Importado
Envío: 17 a 22 días háb.
S/ 835,40S/ 375,93
Más rápido Libro Nuevo
Importado
Envío: 13 a 18 días háb.
S/ 899,84S/ 404,93
Costos de importación incluídos en el precio ✅
Reseña del libro "Artificial Intelligence for Computer Games: An Introduction (en Inglés)"
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.
- 0% (0)
- 0% (0)
- 0% (0)
- 0% (0)
- 0% (0)
Todos los libros de nuestro catálogo son Originales.
El libro está escrito en Inglés.
La encuadernación de esta edición es Tapa Dura.
✓ Producto agregado correctamente al carro, Ir a Pagar.