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Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming (en Inglés)
Spöhrer, Markus ; Ochsner, Beate (Autor)
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Palgrave MacMillan
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Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming (en Inglés) - Spöhrer, Markus ; Ochsner, Beate
S/ 701,11
S/ 1.402,22
Ahorras: S/ 701,11
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Origen: Estados Unidos
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Reseña del libro "Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming (en Inglés)"
This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "disabled" gaming and that preconceives users as either "able-bodied," "normal" or as "disabled," "deficit," or "unable to play," our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.