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portada Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I (en Inglés)
Formato
Libro Físico
Colección
Lecture Notes in Computer Science
Año
2025
Idioma
Inglés
N° páginas
388
Encuadernación
Tapa Blanda
Dimensiones
23.50 x 15.50 cm
ISBN13
9783031935077

Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I (en Inglés)

Vincent G. Duffy (Autor) · Springer International Publishing AG · Tapa Blanda

Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I (en Inglés) - Vincent G. Duffy

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Reseña del libro "Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I (en Inglés)"

Healthcare and Rehabilitation Innovation: Personalized Decision Support by Artificial Intelligence for Cardiovascular Diseases: Responsible Innovation.- Multi-agent Assessment Generation System for SBIRT Training in Nursing.- Simulations for Optimizing Patient Transfer between Hospital and Nursing Home.- A Novel Skill Modeling Approach: Integrating Vergnaud’s Scheme with Cognitive Architectures.- Development and Validation of Female Breastfeeding Aids.- Optimizing the Design and Usability of Digital Weight Loss Patient Decision Aids: Insights from Expert Interviews.- Collaborating with AI Agent: Smart Product-Service System Design for Adolescent Idiopathic Scoliosis Exercise Rehabilitation.- Research on UX of Rehabilitation Training Products for Adolescent Scoliosis.- User Experience in Exergames for Hand Rehabilitation: Explore the Content and Timing of Feedback Mechanisms. Augmented and Virtual Reality for Health, Well-being, and Digital Human Modeling: Application of AR Technology in Children’s Nature Deficit Disorder Based on Contextual Cognition Theory.- Avatar Appearance Beyond Pixels - User Ratings and Avatar Preferences within Health Applications.- Identifying Usability Challenges in Text-to-Image AI: A Comprehensive Comparison among Mainstream Platforms.- Exploring the Impact of Virtual Avatars in V-Clinic on Male Health Information Disclosure and Information Acquisition.- First Impression Assessment of Digital Human Applicant Images Generated with Posture Prompts and Text Prompts.- MetaHumans: FEER and Social-Emotional Mimicry exercises.- Exploring the Effects of eHMI Position under Different Display Timings on Pedestrian Trust and Crossing Behavior in VR.- Using 3D and 4D Body Scanning to Model Thermal Comfort - Modelling Aspects.- Advancing Fit and Inclusivity: Utilizing BMI and Body Shape to Create 3D Avatars for Men’s Extended-Size Suits. Behavioral Modeling and Human-Technology Interaction: Influence of Live E-Commerce Content on Users' Purchasing Behavior Based on SOR Theory.- Research on Enhancing Customer Satisfaction in Community Group Buying at M University Based on KANO-IPA.- Designing for Healthy Food Practices: Challenges and Opportunities for Changing People’s Eating Behavior using Persuasive Technology.- Characterization of Human Behavior during User-Product-Interaction – a Pilot Study.- Exploring the Concept of Goal-Oriented Human-Machine Interface Design in an Agricultural Use Case.- Factors Influencing People’s Emotional Experiences When Using ChatGPT for Health Information: A Cross-sectional Web-based Questionnaire Survey in the UK.- Design Method of Aging Service Robot Based on AIGC Incorporating TRIZ Theory.- Research on Design Strategies for Co-working Space Furniture from the Perspective of Adaptive Design.  

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